Friday 18 March 2016

Tutorial - head modeling from box - normal speed

Working with Lights - Part 3

Working with Lights - Part 2

Working with Lights - Part1

Creating Materials and Maps - Part 3

Creating Materials and Maps - Part 2

Creating Materials and Maps - Part 1

Animating Transforms

Modeling Objects - Part 2

Modeling Objects - Part 1

Using Modifiers

Duplicating and Cloning

Getting started in 3ds max




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Using the ViewCube and SteeringWheels

Navigating in the Scene

Working with Viewports

Touring the User Interface

Using Normal Maps - Part 2 - High Poly Models

Using Normal Maps - Part 3 - Low Poly Models

Using Normal Maps - Part 4 - Unwrapping

Using Normal Maps - Part 5 - Packing UVs

Using Normal Maps - Part 6 - Render to Texture

Using Normal Maps - Part 7 - Putting it Together

Using Normal Maps - Part 1 - Introduction

Using the 3ds Max Search Commands Tool

Getting started in max (tutorials)

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