Step 39: Now extrude the same polygons with an amount of -0.1cm.
Step 40: Inset the polygons again with an amount of 0.1cm.
Step 41: Now make two Loop selection of the edges you see below and chamfer them with an amount of 0.045cm and 6 Segments.
Step 42: From the Modifier list add a Smooth modifier and check the box for AutoSmooth, you can also change the Threshold to 10.
Step 43: To change the rendering engine to
VRay click on Rendering > Render Setup… > Common > the three
dots > select VRay and click OK.
Step 44: From Create, Geometry create a new Plane with the Length of 30cm and the Width of 60cm.
Step 45: Convert the Plane to Editable Poly,
go in Edge selection mode, select the back edge, select the Select and
Move tool and holding down SHIFT copy it two times like you see below.
Step 46: Chamfer the two edges with an amount of 2.5cm and 4 segments.
Step 47: Add a Turbosmooth modifier to the Plane.
Step 48: From Create, Camera create a new Target Camera.
Step 49: Open Material Editor by pressing
“B” or by clicking on it on the main toolbar. Select the first material
and change it to a VRayMtl.
Step 50: Select the Plane, and apply the
VRayMtl to it by clicking first on Show Standard Map in Viewport and
second on Assign Material to Selection.
Step 51: Press “C” to change the viewport to
Camera, right click on it and check Show Safe Frames. Using the Select
and Move tool and the Select and Rotate tool position your objects as
you see below or as you wish.
Step 52: Select the second material in Material Editor and change the setting as you see below.
Step 53: Assign the material to the memory stick body and cap.
Step 54: Clone the second material by
clicking and dragging it to the third slot. Change it’s name to Logo or
whatever and click the little box next to Diffuse. Select the Mask and
click OK.
Step 56: Now in the Map rollout menu click on None next to Bump, select the Bitmap and open this
image(click to open).
Step 57: Now select the memory stick, go in
polygon selection mode, select the two polygons i’ve selected, and
assign the material to the polygons. I know this will not look right but
we will fix it on the next step.
Step 58: From the Modifier list add an UVW
Mapping and this should fix our problem. Right click on the modifier and
click Collapse to, click YES on the pop-up window.
Step 59: Create a new material in the fourth
slot. Change the Diffuse color to Black and the Reflection color to
White. Change the Reflection Glossiness to 0.65 and the Subdivs to 16.
Step 60: Select the Usb head and assign the new create material to it.
Step 61: Now create a new VRayMtl and only
change the Diffuse color the white. Assign this material to the inside
of the UBS. You can also apply the metal material to the circuits inside
of the usb head.
Step 62: From Create, Lights create two
VRayLights. One on the left and one of the right. Change the lights
settings as you see below.
Step 63: Press F10 and change the render settings as you see below. Also check the box for Show calc. Phase for Light Cache.
Step 64: Click the Teapot on the Main
toolbar to Render the image. You can change the image resolution from
Render Setup… > Common.
I hope you enjoyed reading this tutorial. Now you can download 3D model as a final result of this tutorial from Buy3D.net – USB Memory Stick. You can also sell 3D model result you got from this tutorial and earn money on www.buy3d.net.
Let this be an incentive to visit us again, enjoy the new tutorials
and make money on the model you created thanks to this tutorial.
So let’s start Learn-Sell-Earn.
I can see that you are putting a lots of efforts into your blog. Keep posting the good work.Some really helpful information in there. Bookmarked. Nice to see your site. Thanks
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Thank you very much "Courtney Winter"
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