Tuesday 28 December 2010

Creating a wrist watch

1. In front viewport create basic shape like this.



2. Copy it and place it like this. Attach one to each other and weld vertex that blend. After that select welded vertex, right click and chose Smooth type.



3. Apply Edit Mesh and Shell modifier. Set inner amount value as you wish, but try to get something like this.



4. In top viewport create box like this and using Boolean options under the Compound Objects in Create panel make hole.



5. Back to front view. Draw line like this.



6. Go to Rendering rollout and check Enable in Render and Enable in Viewport. Then, chose rectangular profile and set width and length to fit the hole dimensions that you made earlier.
When you do that copy this object and place it under the first one.





7. Again create box and using Boolean option make hole just to top object that you created in previous step.



8. To create time pointer draw cylinder and select polygons like it is shown and extrude them. For little detail make another hole, just for practice.



9. For bottom part of watch create chamfered cylinder and apply Edit Mesh to it. These are the 4 sub steps you should make.



10. I don’t know how to call this part, but here is a way how to create it.



11. Cut new polygons on main part of watch like this and extrude them a little bit.





12. Here are sub steps that you have to make to create watch handle.



13. Cut about 25 new segments on watch handle and apply shell modifier. Then apply Edit Mesh modifier and select all out edges and chamfer it as it is shown. Apply turbo Smooth modifier.



14. Convert to Edit Mesh and go to Soft Selection rollout. Select one column of polygons and set follow value so you can get something like this.



15. On several places move polygons up to get more realistic pose. Using Boolean operations make holes.



16. Other handle create on same way. Here is a print screen of finished watch.




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