Create a box with the following settings: Length/Width: 90, Height: 300.
Right click on the box and convert it to editable poly. Next, select the vertical edges and chamfer them twice. First by 7.5 units and then by 2.5 units.
Select the top polygon and extrude it by 5 units.
Select the side polygons of the part we just extruded and the polygons created from chamfering. Then, extrude them by 5 units.
Now let’s get back to the top of the model and again select the polygons there. Inset them a little bit and then bevel them to create a not so boring rooftop.
We have finished the basic shape of the building and it’s time to start adding some details in the form of windows. To do that, we first need to select the big, side polygons and turn on the slice plane.
Switch to the front view and position the slice plane just beneath the roof. Now click on the slice button to create a cut in the selected polygons and then move the slice plane downwards. Repeat this until you reach the bottom of the building.
Rotate the slice plane 90 degrees and repeat the same process as described before to create vertical cuts. After finishing in the front view, switch to side view and repeat the creation of vertical lines.
Next, deselect some polygons that were just created (small side and bottom polygons) so that the remaining selection looks like the next picture.
Inset the selection by 1.5 units and for the inset type select “by polygon”. Then extrude the same selection by -1.5 units and with the option local normal.
Select polygons shown in the picture and inset and extrude them same amount as before. Only difference is that inset type option should be now set to group.
Only thing left to do is to make an entrance to the building. Do that by creating some boxes and fiddling around with they’re position and size settings.
Here are some more examples of buildings created with this method:
As far as the texturing is concerned, it’s really simple. Just put some kind of concrete material on the building (brick, metal and other usual building materials also work fine). Next select the window polygons and detach them. Then just apply some kind of a reflective material to mimic the glass.
Tuesday, 28 December 2010
Quick building modeling
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