Tuesday 28 December 2010

Modeling Optimus Prime Head

Part 1

by Didik Wijaya

Modeling Transformers Optimus Prime HeadOptimus Prime is the leader of the Autobots, a faction of heroic Transformers from the planet Cybertron who wage their battles to destroy the evil forces of the Decepticons. Optimus Prime is depicted as a heroic, brave and compassionate character who puts all his talent to use to improve the universe around him. This tutorial will show you how to model Optimus Prime head using 3ds max. I refer to the head from Transformers The Movie, but in low poly version.This is a pretty long and complex tutorial, but I tried to make all steps clear in a detailed step by step tutorial. I am sure you can follow this tutorial easily. Similar tutorial: Modeling Gundam RX-78-2 Head

This is what you are going to create:

1. First, we need a blueprint. Download required file here. Open file "modeling_optimushead_start.max". This file contains Optimus Prime head blueprint (2 planes mapped with bitmap images). Want to know how to create blueprint like this? Read Modeling Using Blueprint

2. In Front viewport, create plane with 3 x 3 segments. Place this plane in front of mouth like image below. Apply material to this plane. I use simple green color and decrease its Opacity value to 50%. So I can see blueprint behind.

Convert to Editable Poly. Activate Vertex selection. Modify vertices position in Front viewport first (middle image below). Then in Left viewport (right image below).

3. Change to Edge selection. (1) In Front viewport, select 3 edges on top of plane. (2) Hold Shift, and move selected edges up. New polygons will be created. Modify vertices position. (3) Again, select edges, then in Left viewport move a little bit to the left.

4. Select 2 edges. In Front viewport, Shift+drag up to create more polygons. Activate Vertex selection. In Edit Vertices rollout, click Target Weld button. Click and drag on one vertex to another like image below to combine these vertices as one.

5. Select 3 edges on top of the plane. In Left viewport, Shift+drag selected edges to the left. Then target weld vertex no 1 to vertex no 2.

6. To create eye, select all top edges. Shift+drag selected edges up. Next, we will modify this eye area.

part 2

by Didik Wijaya

Modeling Transformers Optimus Prime HeadIn Part 1 tutorial, you have create half of mouth and eye polygons for our Optimus Prime head 3D model. Next, we will modify eye area and add half of the head.

1. Activate Polygon selection. In Edit Geometry rollout, click Cut button. Then cut like left image below. Then modify vertices position. Tips: activate 3D Snap to cut precisely at the end of vertex. You may also need to set Snap settings (Customize>Grid and Snap Settings).

2. Select 2 polygons at eye area. In Edit Polygons rollout, click Hinge From Edge Settings. In opened dialog box, click None button right next to Current Hinge. Click edge shown in white arrow in image below. Then adjust Angle value. Click OK.

3. Modify edge position and delete one polygon like image below.

4. (1) Select 3 edges. (2) Shift+drag in Left viewport. (3) Weld vertices. Adjust vertices position in Front viewport.

5. Select all top edges. Shift+drag up. Then in Edit Geometry rollout, click Make Planar Y.

6. In Top viewport, modify vertices position in selected edges until the edges have round shape like image below. Then in Left viewport Shift+drag selected edges up. New polygons should have height like image below.

7. Select all vertical edges in newly created polygons. In Edit Edges rollout, click Connect settings button. In opened dialog, enter Segments=8 to divide polygons into 8 segments. Click OK.

Activate Vertex selection. Select vertices like image below.

8. Don't deselect anything. While vertices still selected, apply Bend modifier. In Modify tab, click plus (+) sign left of Bend row, highlight Center. Now, you can move center of bend modifier (shown in viewport as yellow arrows). In Parameters rollout set Direction=90, Bend Axis=Y. Set Angle value until you get round shape like a half of sphere. When finish, right click object and choose Convert to>Convert to Editable Poly.

9. Basic shape of head is almost finished.

part 3

by Didik Wijaya

Modeling Transformers Optimus Prime HeadAfter creating basic head shape of Optimus Prime 3D model head in Part 1 and Part 2 tutorial, in this tutorial you will add more polygons to further modify the model.

1. Select edges like image below. In Front viewport, Shift+drag a little bit.

2. In Left viewport, Shift+drag selected edges to the left. Change to Vertex selection, and move vertices and match blueprint behind.

Then, go to Edge selection again. This time, add selection with one edge at the bottom.

3. Shift+drag selected edges. Then, modify vertices position..

4. In Left viewport, select edges like image below. We will fill hole at the side of the head. Activate Select and Uniform tool. Hold Shift and drag selected edges. New polygons will be create. You can weld vertices at the center if you want.

5. Select edges at the back of the head. Shift+drag down to create back of the neck. Click Make Planar Y to make selected edges located at the same height. Then Shift drag down again

Cut like image below.

6. Select 2 edges like image below, and click Bridge button in Edit Edges rollout. Repeat the same process with other edges until hole is filled with polygons.

7. When finished, you'll have a part of head like image below.

part 4
n previous tutorials, you have created a half of Optimus Prime head. In this tutorial, you will modify cheek area, creating air intake holes.

1. Activate Polygon selection. Cut a little bit at cheek area (look at image below). Tips: Activate 3D snap to cut from vertex to vertex. Then select polygons like image below (red color). Then in Edit Polygons rollout, click Inset button. Click and drag at selected polygons until you get smaller polygons (marked by dashed line).

2. (1) In Selection rollout, click Grow button to select outer polygons. (2) In Edit Polygons rollout, apply Extrude a little bit. (3) Decrease polygons selection like right image below

3. In Front viewport, Shift and drag selected polygons to the left. In opened dialog box choose Clone to Object. Thus, you are creating new object. By the way, in image below the new object is too far away from the face. You should make the cloned object match the blueprint behind. I intentionally did this because I need to select several polygons later. Making the object far away from the face will make further selection easier.

Deactivate sub object selection. Select newly created object. Apply Shell modifier with Outer Amount=6. When finished, select head object. Go to Modify tab. In Edit Geometry rollout, click Attach button, and click newly created object in viewport. Attach will combine different objects into single object.

4. Activate Polygon selection. Select polygons at inner side like image below. In Edit Polygons, click Bridge button. All selected polygons will be connected. Change to Vertex selection. Select vertices shown in white circle, and move them closer to cheek.

5. Create a thin box in Left viewport. Convert box into Editable Poly. In Top viewport, modify vertices until it looks like a triangle. Then adjust box position dan rotation. Repeat the same process to create others. Or you can clone the box and modify when necessary. When finished, attach boxes to head object.

6. (1) Create cylinder with 12 sides. (2) Rotate its axis. (3) Convert into Editable Poly. Activate Polygon selection. Select its cap polygon. Using Select and Uniform tool, decrease its size a little bit. Finally, attach this cylinder to head object.

7. Image below shows finished Optimus Prime head up to this point.

part 5
Our Optimus Prime head 3D model is almost finished. It's time to add some details. In this tutorial you will add "ear".

1. In Left viewport, create a cylinder. Use Sides=4 and Height Segments=4. Position this cylinder like image below. Convert into Editable Poly. Go to Modify tab. Activate Vertex selection. In Front viewport select all left side vertices. Using Select and Uniform tool, stretch the vertices to make smaller cap.

2. Change to Polygon selection. Select polygons like image below (most topleft image). In Edit Polygons rollout, click Extrude Settings. In opened dialog box, activate Local Normal. Enter Extrusion Height=21. Repeat this process twice more, but reduce the polygons selections each time you extrude. (1st extrude=3 column of polygons, 2nd extrude=2 column, and 3rd extrude=1 column).

3. Select polygon like image below. Click Extrude Settings button. Change Extrusion Type back to Group. Now, extrude twice.

Change to Vertex selection. Modify vertices position.

4. Next, select one polygon like image below. Also extrude twice. Modify vertices position. In Front viewport also modify vertices position to make sharp ear looks. Finally attach ear to head object.

5. When finished, deactivate all sub-object selection. Apply Symmetry modifier. Use Mirror Axis=X, and activate Flip. In Modifier Stack, click plus (+) sign left of Symmetry and highlight Mirror, here you can move center until you get full 3D head. Make sure there is no gap between left and side of the head. If you make this correctly, you have only single vertex in the middle of head.

6. Image belows shows finished Optimus Prime 3D head up to this point. Final tutorial, you will add more details.

part 6
The Transformers Optimus Prime head 3D models is almost finished. Now, you need to add just a little more details. After this, you have your own Transfromers Optimus Prime head 3D model.

1. Activate Polygon selection. Go to Modify tab. Cut the forehead twice like image below. Use 3D snap before cutting to precisely cut from vertex to vertex. Select polygons like image below. In Edit Polygons rollout, click Extrude Settings button. Activate Local Normal. Then extrude a little bit.

2. (1) Modify vertices position in forehead. (2) Select polygons like image below (previous selection minus polygons in forehead). Extrude the selection. (3) Modify vertices position. (4) In Front viewport, use Select and Uniform tool to narrow a little bit.

3. (1) Select one polygon. Apply Inset. Then, Extrude inward. (2). Select two polygons at the eyes. (3) Extrude and modify vertices like image below.

4. I don't know how the back of Optimus head looks like. I also don't have any blueprint showing the back of the head. So I will use simple object. In Left image, create a closed line like image below. Apply Extrude modifier with Amount=282. Segments=1. Position this object at the middle of the head.

You can also convert this object into Editable Poly. Select edges behind and stretch to narrow its size.

Attach this object into head object.

5. Final Step. Select head object. Apply with Smooth modifier. Activate AutoSmooth and Prevent Indirect Smoothing. Use Threshold=10. Transformers Optimus Prime head 3D model is finished.

Download sample of lesson and finished file here

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